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1. Why does it cost ISK to Research and Manufacture in the POS? - in EVE General Discussion [original thread]
Antihrist Pripravnik wrote: While this would be fun to see (in a way), it wouldn't add anything useful to the game. If you notice the difference between ME 9 and ME 10 for most capital blueprints, the material requirement is 1 component more ...
- by Ten Bulls - at 2014.07.28 06:00:00
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2. Why does it cost ISK to Research and Manufacture in the POS? - in EVE General Discussion [original thread]
CCP Greyscale wrote: and to what degree we want people to be maxing blueprints sequentially vs taking a "old one to 9, new one to 9, old one to 10"-esque approach (over n blueprints, not just over two). As a sideline to this, did CCP consid...
- by Ten Bulls - at 2014.07.27 06:04:00
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3. Manufacturing Total Cost: Missing factor? - in Science and Industry [original thread]
Steve Ronuken wrote: It's hiring people to reduce the cost short term. And it works for that (as long as you do the math. A 2% saving can be fairly significant) Your overall cost falls, because as long as you're not stupid about it, you're us...
- by Ten Bulls - at 2014.07.26 22:41:00
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4. Material Efficiency Refund? - in EVE General Discussion [original thread]
CCP has only ever given refunds of combat related skill, the skills in question are industry.
- by Ten Bulls - at 2014.07.26 20:06:00
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5. Material reduction from ML, team, assembly array stack ? - in Science and Industry [original thread]
Research BP gets upto 10% material reduction, Team can give upto 4% material reduction, and assembly array 2%. Can they all stack and reduce material costs by 16%, or is there a max bonus of say 10%, like previously skills didnt help on fully res...
- by Ten Bulls - at 2014.07.24 09:22:00
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6. Is anyone bowing out of Industry with these new changes? - in Science and Industry [original thread]
Its all part of CCP's war on solo players. They want us hauling valuable cargo and tower to far flung systems so we can be hunted. They want us to anchor big pi+¦atas in space for wardecers to shoot. We are supposed to be content. But its not al...
- by Ten Bulls - at 2014.07.23 06:48:00
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7. Cost scaling - a TOTAL disaster for Science and Industry - in Science and Industry [original thread]
The sky isnt falling yet, a new balance has to be found before prices can be taken seriously. Old stockpiles might have to run out before the new reality hits home.
- by Ten Bulls - at 2014.07.23 06:43:00
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8. Account reduction - in EVE General Discussion [original thread]
Down from 3 to 1 Previous changes to decryptors made invention less alt-dependant. Due to industry changes i decided to get out of the market. One account still tryign to sell stuff i have too much of and idle, may as well burn plex, isk is no go...
- by Ten Bulls - at 2014.07.22 12:38:00
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9. Sticky:[Crius] Manufacturing feedback - in Test Server Feedback [original thread]
The UI needs to filter by BP type and category. Inventors might have a thousand BPO's and BPC's, currently the desired BP need to be selected from a 1/4 screen height window, to coin a phrase its a scroll fest . To be honest, im not sure a scro...
- by Ten Bulls - at 2014.07.13 11:54:00
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10. Sticky:Dev blog: EVE Online SSO and what you need to know - in EVE Information Portal [original thread]
"Sadly, EVE is full of fraudsters lingering around and waiting for a chance to make profit or gain some benefits and they are happy to do this any way you could potentially think of. They try to trick you into [ insert latest scam here ] with th...
- by Ten Bulls - at 2014.07.04 01:45:00
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11. A Crowdsourcing Goodbye, w/Stuff. - in EVE General Discussion [original thread]
Encourage individual gameplay by discourage the blob. One way to do this would be to provide cruiser and battleship class bombers/bombs.
- by Ten Bulls - at 2014.06.18 01:07:00
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12. EVE is almost completely polished. What fish is there left to fry? - in EVE General Discussion [original thread]
They havent even started on industry
- by Ten Bulls - at 2014.02.11 21:12:00
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13. I don't see where skill is involved with EVE Online. - in EVE General Discussion [original thread]
Eaphod wrote: I can't believe I even made this far into your post, but I stopped reading after that line. If you don't know or can't remember something as simple as them being called corporations, then you obviously don't know enough about th...
- by Ten Bulls - at 2014.02.03 01:47:00
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14. count down clock on main page - in EVE General Discussion [original thread]
Rawthorm wrote: Ten Bulls wrote: the question is, why do they need more flexibility with the positioning of celestial items ? Maybe its paving the way for destroyable celestial objects? Stations, moons, gates, ect. I guess it could b...
- by Ten Bulls - at 2014.01.30 23:27:00
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15. count down clock on main page - in EVE General Discussion [original thread]
Duncan Hausman wrote: This -> https://forums.eveonline.com/default.aspx?g=posts&m=4173277#post4173277 Already in the works, and SISI will be stuffed with it... My 2 cents... Interesting theory, from the link; "The universe data...
- by Ten Bulls - at 2014.01.30 21:34:00
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16. count down clock on main page - in EVE General Discussion [original thread]
I know what it is; We are going to be able to fit Micro Jump Drives to our POS's so we can quickly outflank the enemy with our POS guns.
- by Ten Bulls - at 2014.01.30 13:03:00
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17. count down clock on main page - in EVE General Discussion [original thread]
Gogela wrote: I'm 99.999999999999999% sure it's going to be a big announcement about content in New Eden. Something real , not merchandise. Something real , like internet pixels ? (unlike physical merchandise which isnt real)
- by Ten Bulls - at 2014.01.30 06:54:00
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18. Autopilot ETA - in Player Features and Ideas Discussion [original thread]
Jint Hikaru wrote: There should not be any additions to the game that makes AFK game play easier. The only reason this is being asked for is so the OP can push the autopilot button, set an alarm for when he arrives and then go off to do someth...
- by Ten Bulls - at 2013.10.26 14:12:00
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19. Autopilot ETA - in Player Features and Ideas Discussion [original thread]
Warcalibre wrote: Sorry, what's stopping you from making travel time estimates yourself? Whats stopping you from making EHP estimates yourself ? (i know, i know, idont feed the ******** troll)
- by Ten Bulls - at 2013.10.25 09:43:00
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20. Autopilot ETA - in Player Features and Ideas Discussion [original thread]
Paul Panala wrote: Note: warp time should become even less meaningful after the expansion. A higher percentage of time will be used accelerating and decelerating. May want to wait a few weeks before you start timing. My understanding is that...
- by Ten Bulls - at 2013.10.24 19:56:00
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